#include "UtilityPCH.h"
#include "UT_FilterBox.h"

using namespace Utility;

//-----------------------------------------------------------------------
UT_FilterBox::UT_FilterBox(float fXWidth, float fYWidth)
	:  UT_FilterBase(fXWidth, fYWidth)
{

}
//-----------------------------------------------------------------------
float UT_FilterBox::Evaluate(float x, float y) const
{
	return 1;
}